Здравствуйте, гость ( Вход | Регистрация )

Данный форум находится в архиве!


Последние новости C&C читайте на нашем сайте


Пообщаться можно в группе Вконтакте

История благодарностей участнику Bravo_3 ::: Поблагодарили: 71 раз(а)
Дата поста: В теме: За сообщение: Поблагодарили:
3.5.2013, 19:04 Command & Conquer: Free2play
техно откуда ты знаешь что в генах 2 - макро никакое и разнообразие хуже чем в ск2 ???
ск2 в плане картинки, физики, движения юнитов, месности - такая плохая, я не понимаю как можно любить эту убогую игру

[moder]Если фильтр выбрасывает твоё словечко, значит оно действительно плохое. Последний шанс тебе, поблажек более не будет, учитывая 80% предупреждений. Diamond00744.[/moder]

[moder]Бан за игнорирование фильтра и неуважение к админ-составу. (IwanS)[/moder]
zoonianda,
2.5.2013, 18:05 Игра до последних юнитов
да кто тебе поверит 18.gif 18.gif 18.gif 64.gif
zoonianda,
15.4.2013, 11:21 Реплеи (2)
батол против бесявого т59 и бх ламера мастерлифа 04.gif
разлом
Kitzz, NBomb,
18.3.2013, 15:22 Неявные возможности игры или "а я и не знал!".
Цитата(~IL~ @ 18.3.2013, 22:04) [snapback]265521[/snapback]

хах)
кстати, насчёт ястребов, вчера смотрел реплей, один чел захватил ястреба котлетой, посадил на свой скринновский аэродром и поменял бомбы на ракеты! я бы не удивился, если бы он начал стрелять плазмой хД

плазмой, ракетами, бомбами и что бы еще маленькие ястребки вылетали с него и стреляли плазмой, ракетами, бомбами)
NBomb, ~IL~,
15.2.2013, 5:20 Советы по тактике боя
советы это конечно же хорошо, но тут просто не для кого писать
тут есть тип игроков которым в песочницу самый кайф играть, другой тип игроков уже всё знает
[offtopic]может быть я и не прав[/offtopic]
Rosomaha,
26.12.2012, 19:15 Реплеи (2)
Я ST - Andre BH
мапа разлом
Kitzz,
12.12.2012, 17:14 Серевцы, вы видели машину Анлишеда?
феолетовый цвет и хекса на капоте)))
[offtopic]
Цитата(Iluhan @ 12.12.2012, 23:02) [snapback]263513[/snapback]

ой, смайл забыл поставить

убери "за", тогда будет правильно 31.gif

чем дальше в лес, тем злее дятлы facepalm2.gif
[/offtopic]
Avenger, HaRuSpex,
20.9.2012, 18:49 Реплеи (2)
почему бы всем не оформлять более информативно свои реплеи, это же не сложно указать - игроков, фракции и карту
советроссии против каво играл то?
NBomb,
10.9.2012, 15:17 Реплеи (2)
интересная игра против кэша вышла)
Bravo_3 (GDI) vs Cash (Scrin)
карта: разногласия
spartanec, ~IL~,
11.8.2012, 16:30 Реплеи (2)
хех сыграл сегодня с crazy ownz, выиграл его черных братьев пару раз и в итоге он взял т59 и сделал олл ин раш дезами, как после такова к людям относица... facepalm2.gif
Bravo_3 (GDI) vs CrazY OwNz (BH)
spartanec,
28.6.2012, 13:05 Реплеи (2)
по просьбе димона Kitzz для димона Kitzz =)
B3 scrin vs Lioncub nod
Kitzz,
13.6.2012, 12:56 Реплеи (2)
убер игра против гаррента
вначале я пропустил инженера и затем мув мсц, короче было тяжело
B3 (Nod) vs GaRRenT (GDI)
NBomb,
8.6.2012, 8:55 Реплеи (2)
B3 (ZOCOM) vs KIMOsaBE (GDI)
карта: разлом
NBomb, spartanec,
22.5.2012, 14:00 Реплеи (2)
когда и от кого новые репы? чё так скучно то 29.gif
HaRuSpex,
22.4.2012, 10:08 Реплеи (2)
нормальная такая игра вышла)
Я (черные братья) vs Andre` (жнецы)
Jack, NBomb, spartanec, ~IL~,
17.4.2012, 18:38 Реплеи (2)
чё то затихла тема
выложу тогда реп против экс.блуд, где-то недельку назад играл, тут кстате эпик до героя прокачался, а зкм эпик да еще и герой это сила)
_____я_______vs___exs.blood
(чистильщики)____(черные братья)
HaRuSpex, spartanec,
2.4.2012, 18:24 Реплеи (2)
сейчас с Barca играл (все игры рандом и я и он) на 3-3 наиграли, последнюю игру выкладываю, тут он сыграл в "1клик" + мото, как же бесит эта тактика (я не представляю как начинающим игрокам с ней бороться)
я (чистильщики) - Barca (нод)
spartanec, ~IL~,
1.4.2012, 16:42 Реплеи (2)
эпикфейл) для для моего соперника, такой подставы для него даже я не ожидал, я уже был готов увидеть надпись "вы проиграли" но оказалось у меня осталось еще 1 электро, ну а дальше смотрите сами)
я гди против мемосенин гди
Kitzz, NBomb, spartanec,
26.3.2012, 5:49 Реплеи (2)
18.gif вчера томбера за ст уделал) в итоге по его словам мне безумно повезло + металон мне по скайпу всё сливал) до чего же все эти профисы и около профисы болезнено переносят поражение 16.gif
Я ST (стальные когти) vs Tomber ZOCOM (чистильщики) - random game

еще вчера einhell-а разложил за нод против его ст (тоже рандомоми были), типо 1 клик и всё такое, он дико разозлился, говорил что это тактика нубов что я играть не умею и всё такое. В итоге говорит гоу я нод и типо тебе щас п-ц) короче писал что я труп и т.д. вообщем смотрите как он позорно сыграл после всех этих слов)
Я (ZOCOM) vs EinHell (Nod)

NBomb, spartanec,
24.3.2012, 16:51 Открывается турнир на неофициальном патче 1.03
короче вот список изменений для 1.03.18
[off]
Цитата
BUGFIXES:
- Delays on several abilities reduced: Jumpjets, gliders, Rig/MCV packup, Flametank/Mantis preattack delay, Orca Sensor Pod deploy delay.
- MoK EMP weapons much more reliable.
- R17 Tripod charged reserves bug fixed.
- Mechapede segment mixing bugs fixed.
- Shadow glider/attack bugs fixed. Shadow/Specter bombard beacon placement and cursor radius bug fixed.
- Zonetrooper/Raider squad Scannerpacks ungarrisoned range bug fixed.
- Fixed BH upgraded Flametank's inconsistent ('stop/shoot/stop') firing.
- Blackhand Vet BH squads' double-ranking exp bug fixed.
- Flame weapons can kill friendly husks.
- Fixed health inconsistencies with Zocom/ST Ox transport.
- Fixed target priorities for Hammerheads, Fanatics, Seeker and Devastator.
- Fixed reload sounds for Hardpoints upgraded GDI Orca/Firehawk and ZOrca.
- MoK Avatar husks now correctly spawn MoK Avatars. MoK Bikes can now be commandeered by Avatars.
- ZOCOM Conyard now properly spawns ZOCOM Riflemen and Engineer when sold.
- Pitbulls now have buttons to toggle their Mortar weapon on/off.
- XP bug/inconsistencies fixed for: Zocom Pred, ZOrca, Wolverine, Titan, Confessors, Enlightened, Venoms, Buggys, HHs, Flametanks, Cultist, Slingshots, Shatterers, Specters, Ox, Carryall and several others.
- New visual effects for Railgun Accelerators, fixed Kane Edition 'Pink' Juggernaut texture bug.



Global changes
- Fence armor bonus reduced from +100% to +25% (except for Barracks and Airfields). Commandos and Shadows can now bomb fenced buildings.
- All Rocket weapons' projectile speed increased 50%.
- GDI/Nod Rocketmen vulnerability vs Grenade damage weapons doubled.
- Health Bonus for Veteran units reduced from +20% to +10%.
(elite/heroic units are unchanged)
- Surveyors cost reduced to $1000. Speed increased 25%.

- Superweapons cooldown decreased from 7:30 to 5:00 min.
- Mutant Marauders attack range increased 50%.

Epic Units changes
- All Epics at $6000/60s.
- Effective Health reduced by 10%.
- Healing rate via Warfac/Corrupters reduced 60%.
- 100% healing rate buff for engineer slots.
- Following Epic units garrisons buffed: Shocktrooper DPS (+15%), Zonetrooper/raider range (+10%), Disintegrator range (+15%), Rocket DPS (+33%), Engineer heal rate (+50%).


Global GDI faction changes
Vehicles
- APC cannon armor resistance reduced 10%, rocket armor increased 7%, gun armor resistance increased 50%. AP APC damage reduced 33%. Attack Range increased 10%. Movement Speed increased 10%.
- Pitbull AA bonus increased from +50% to +75%. Mortar damage radius reduced 50 to 30.
- Slingshot pre-tungsten damage increased 40 to 45. Tungsten damage reduced from 75 to 65. Health increased 10%. Cannot crush infantry. Price reduced $1000 to $900.
- Juggernaut min range (close-range within which it cannot shoot) increased from 100 to 150. Bombard RoF increased 25%.
- Mammoth turn speed increased 10%, turret turn rate increased 66%, missile RoF increased slightly, anti-ground missile damage increased 300 to 400.
- Rig armor increased 25%. Battlebase armor vs Cannon/Gun/Grenade increased 33%, but rocket resistance reduced 33%. AA missiles DPS increased 150%. Battlebase cannon projectile speed doubled to match Guardian.

Infantry
- Riflemen health increased 33%. AP damage reduced 20%.
- Grenadier damage increased 25%, splash radius increased 66%. Projectile speed increased 25%.
- Missile squad RoF increased 10%.
- Composite armor bonus for Rocketmen reduced from +100% to +75%, +50% GUN penalty retained after upgrade. Grenadiers armor bonus reduced from +100% to +50%.
- Sniper RoF increased 10%, range increased 5%. Health increased 33%. No longer targets non-infantry.
- Zonetrooper Gun/Sniper/Grenade armor resistance increased 75%, Rocket armor resistance increased 125%. Powerpacks Health boost reduced from 50% to 20%. Damage increased 7%.
- Commando immune to Tib fields. Overall armor increased 66%.

Aircraft
- AP Hammerhead damage reduced 20%.
- Orca RoF increased from 1.5 to 1.35s.
- Firehawk bomb damage reduced 10%.

Structures
- AA turret pre-tungsten damage increased 25 to 30. Tungsten dmg reduced 50 to 45.
- Guardian cannon pre-rail DPS increased 25%.
- Watchtower health reduced 10%. AP watchtower damage reduced 33%.

Upgrades
- AP Ammo upgrade time reduced from 60s to 45s.
- Composite Armor upgrade time reduced 45s to 30s.
- Railgun upgrade cost reduced from $4000 to $3500.
- Tungsten upgrade cost reduced from $2000/60s to $1500/45s.

Special Powers
- Supersonic airstrike damage reduced from 2500 to 1600.


Steel Talons changes
Vehicles
- Titan range increased from 325 to 340.
- Wolverine cost reduced to 800. Pre-AP damage increased 7%, AP dmg reduced 15%. Armor resistance vs grenade buffed 100%. Armor resistance vs gun buffed 25%.
- MRT speed increased 60 to 80. Repair drone speed buffed 50%. Evacuate button replaced with inf icon for insta evacuate.
- Behemoth rate of fire reduced 10%, minimum range increased 100 to 150.

Infantry
- Combat Engineer attack range/vision increased 80%, damage increased 40%, pre-shot delay reduced 70%.

Special Powers
- Railgun Accelerators cooldown reduced 210s to 45s.
- Adaptive Armor now reduces rate of fire by 20%, instead of 25%.


ZOCOM changes
Vehicles
- ZShatterer cost reduced to $1500/15.

Infantry
- Tibsuits armor bonus for Rocketmen reduced from +100% to +75%, +50% GUN penalty retained after upgrade. Grenadiers armor bonus reduced from +100% to +50%.
- Zoneraider Gun/Sniper/Grenade armor resistance buffed 75%, Rocket armor resistance increased 125%. Powerpacks Health boost reduced from 50% to 20%. Projectile accuracy increased, splash radius reduced 50 to 40, anti-infantry damage reduced 33%.

Aircraft
- Zorca projectile speed increased 66%, reload time reduced from 7.5s to 6s, cost reduced from $1500 to $1300.
- Ceramic Firehawk health reduced 10%.


Global Nod faction changes
Vehicles
- Bike pre-tibcore damage increased 4%, AA scalar increased from +0% to +25%. Tibcore AA scalar reduced from +100% to +33%.
- Buggy range increased 10%. Laser anti-inf scalar increased from 50% to 75%. Vulnerability to Gun increased 10%.
- Scorpion pre-dozer health increased 5% (Dozer-upgraded health unchanged).
- Dozer blades take 15% damage from crushing mines/disints (up from 0%). Heavy inf crush removed.
- Laser Scorpion RoF increased 15%.
- Flametank Cannon resistance increased 12%. Range increased 150 to 175.
- Reckoner pre-Dozer health reduced 20%.
- Avatar Flamer range increased 15%.
- Stealth Tank cost reduced to $1500. Damage reduced 12%. AA bonus changed from +50% (pre tibcore), +100% (post tibcore) to +75%, +75%.
- Specter cost increased $1500 to $1600. Deploy time reduced from 3.5s to 3s. Damage vs infantry reduced 25%.

Infantry
- Rifle militants health increased 33%. Rocket armor resistance increased 100%.
- Rocketmen retain +50% GUN penalty after Tib infusion upgrade.
- (vNod) Confessor aura health bonus removed.
- Shadow flying speed reverted from 120 to 110. Shadow strike team support power cost reduced from $2000 to $1800. Bombard beacons now remain stealth while bombarding.
- Fanatic pre-upgrade armor vs gun increased 50%. Cost reduced to $600/6. Bomb damage taper off removed (= more damage over area).
- Blackhands Speed increased 12%, range increased 25%, preattack delay removed. Armor vs Gun reduced 10%, vs Sniper 25%, vs Grenade increased 50%. Immune to tib fields. Now deals slight crush revenge.
- Commando immune to Tib fields. Seed increased 33%.

Aircraft
- Venom pre-Laser range increased 25% to match laser range. Pre and Post-upgrade damage reduced 10%, rate of fire increased 10% (= more efficient vs infantry).
- Vertigo splash radius increased from 40 to 50. Reload time reduced 12 to 9s.

Structures
- Shredder turret health reduced 10%.
- Laser turret DPS increased 25%.
- Tibcore SAM dmg reduced from 225 to 170.

Upgrades
- Dozer blade upgrade cost reduced to $1500/45s.
- Tib infusion upgrade cost reduced $1000 to $500. Upgrade time reduced 30s to 15s.

Special Powers
- Catalyst Missile no longer 1-shot kills Harvesters.
- Tib Vein Detonation damage vs units reduced 40%. Cost reduced from $4000 to $3500.
- Cloakfield no longer hurts infantry.


Black Hand changes
Vehicles
- Flametank purifying flame damage reduced 30%.
- Purifier cost to $2500/25. Flamer range increased 12.5%.
- Mantis range increased from 300 to 320. Speed increased 100 to 110.

Infantry
- Confessor Cabal cost reduced to $300. Damage reduced from 6 to 4.25. Health increased 33%. Aura health bonus removed. Grenade throw range increased 250 to 325, preattack delay reduced.
- BH Disciples health reduced 500 to 400, armor resistance vs Gun/Sniper dmg reduced 10%. Immune to Tib fields.
- Blackhands purifying flame damage reduced 7%.

Structures
- SCPB Shredder DPS reduced by 30%.

Upgrades
- Purifying Flame upgrade cost/time reduced from $3000/90s to $2500/60s.


Marked Of Kane changes
Infantry
- Awakened immune to tib fields. EMP tuned for more reliability.
- Enlightened cannon/rocket armor increased 33%, gun armor reduced 12%. EMP tuned for more reliability. Immune to tib fields.

Structures
- SCPB Shredder DPS reduced by 30%. (still significantly more effective vs vehicles and infantry than regular shredder)

Upgrades
- SCPB upgrade cost reduced from $3000 to $2500.


Global Scrin faction changes
Vehicles
- Seeker gun and grenade resistance buffed 100%.
- Devourer cost reduced from $1600 to $1500. Tib leech/absorb range increased slightly.
- Corrupter range increased 150 to 180. Anti-inf damage increased 25%. Now takes directional armor penalty.
- Tripod attack damage increased 5%.
- Mechapede changes: Disint seg range increased 30%, Toxin dmg increased 33%, Disc seg range increased 325 to 375 but now only shoots air.

Infantry
- Buzzer sight range increased 20%.
- vScrin/R17 Shocktrooper blink cooldown reduced from 30s to 10s. Health increased 5%, Speed increased 30%. Pre-upgrade DPS increased 40%, plasma disc DPS increased 20%.
- Ravager price reduced to $1000/10. Rate of fire increased 125%, 125% anti-vehicle bonus removed. Attack range increased 50%. Tib Agitation cooldown reduced from 45s to 20s. Speed increased 10%. Resistance to Gun reduced by 25%.

Aircraft
- Stormrider armor vs Rocket type weapons increased 10%.
- Devastator turn radius reduced from 70 to 40. Disc speed increased 15%.
- PAC attack range increased 400 to 500. Drone weapon firing arc/targetting improved significantly. Fighter respawn time reduced from 30s to 20s.
- Ion Storm radius increased 200 to 275, Heal rate reduced from 5% to 2%, buff duration increased from 10s to 15s.

Structures
- Growth Accelerator Health increased from 1000 to 3000.
- Shard-upgraded Plasma Battery and Photon Cannon turret shots per round reduced from 15 to 8. Photon cannon pre-upgrade RoF increased 15%.

Upgrades
- Shocktrooper Plasma disc upgrade time increased from 45s to 60s.
- (vScrin only) Forcefields upgrade cost reduced $4000 to $3500.

Special Powers
- Overlords Wrath cost reduced $4000 to $3000.
- Stasis Field cooldown reduced from 6min to 5min.
- Phase field duration reduced 40s to 20s.


Reaper-17 changes
Vehicles
- Shardwalker deals +20% extra damage vs PACs, T59 Cultists, Prodigy. Shard projectile speed doubled.
- (vScrin ravager weapon buffs apply to Blue Shard ravagers too)
- Tripod Tib leech/absorb range increased slightly.

Structures
- Growth Stimulator health increased 1000 to 3000.

Special Powers
- Shockpods cooldown reduced from 90s to 40s.


Traveler-59 changes
Infantry
- Cultist armor vs gun reduced 25%. Price reduced from $1000/10 to $900/9. Only requires Nerve Center prerequisite.

Special Powers
- Temporal Wormhole cooldown reduced from 6min to 5min.
[/off]
в общем шляпа всё это!!! почему бы этим людям просто не пофиксить баги игры + сделать ст гренадерам эмп)

[moder]Много текста - убери под спойлер 64.gif Diamond00744.[/moder]
spartanec,
13.3.2012, 16:23 Реплеи (2)
ну вот и закончился мой бан)
форум и так почти мертвый а тут еще и людей банят за просто так facepalm2.gif
ну и что бы не отвлекаца от темы загружу ка я реплей, как раз металон просил реп против професи
B3 ZOCOM vs Prophesy BH

Metalone, spartanec,
10.2.2012, 8:08 Реплеи (2)
димон китзз для тебя репа
я тут рандом против qsxs мок
2 раза мне попадалась эта хорошая фракция и 2 раза он проиграл)
qsxs: " i hate scrin"
18.gif
Kitzz, spartanec,
8.2.2012, 8:24 Реплеи (2)
пацаны лабают трюки 43.gif
траблмакерснс и гринзиро
Kitzz,
8.2.2012, 7:14 Реплеи (2)
Цитата(Lustmord @ 8.2.2012, 12:26) [snapback]252677[/snapback]

gg с Alias]IPoWNYoU. [attachmentid=7892]

ха ваще нормально, он наверно думал что его тактика в 10 мсц и 100 обелисков просто божественна, но нет! еще нормальный ход когда его харв на синем поле в начале игры развалил и кстате арт удар 3х самолетиков за 500 денег старайся что бы и на харвы и на рефу попали тк я тут прочитал что починка рефы после этого 1000 денег стоит) гг короче
реванш был?
[moder]Rosomaha: Предупреждение за оскорбление![/moder]
Lustmord,
5.1.2012, 19:22 Реплеи (2)
хорошая игра против бх
там спам обелисков, зоком эпик со звездой и всё такое)
Kitzz, NBomb, spartanec, ~IL~,

2 страниц V  1 2 >
Текстовая версия Сейчас: 21.11.2017, 3:42
Rambler's Top100 CNC Top 101