Тихо и незаметно, подошёл релиз APB Gamma 2.1.1
Изменения (на английском):[off]Red Alert: A Path Beyond version 2.1.1 includes several enhancements, bugfixes, and performance boosts over older versions. The following is a non-exhaustive list of changes over the previous 2.1.0 version of the game.
Visual ChangesThe game will run much faster and smoothly than before, more efficient resource loading means fewer micro-stutters during gameplay, and rendering enhancements also include several new options for anisotropic texture filtering and fast anti-aliasing, in addition to support for super-widescreen multi-monitor displays (e.g. Eyefinity). There is no need to force anti-aliasing via graphics card overries anymore.
Also included are revised visual and audio effects, such as new explosions and weapon impacts along with new missile trails. The all-new Heavy Tank and Light Tank are also included. Several maps have also been revised, including fan-favorite Metro.
General Balance-Mine Layer load reduced from 8->5, mine limit per team reduced from 100->50
-"Base is under attack" notification cooldown timer increased from 12->20 sec
-Concrete Wall health decreased from 300->200
-Both pistols (Makarov and PMM) now share identical stats
-Both light machine guns (M60 and PKM) now share identical stats
-Player Ore Truck health down from 1200/1200 to 999/999
-Player Ore Truck max engine torque up from 750->850
-Snipers are no longer purchasable on most
-Building health reduced about 25%
Allies-Mechanics can no longer repair mines
-The Engineer's Golden Wrench no longer affects mines
-Phase Tank no longer has burst fire
-Phase Tank ROF reduced from 6.8->4.0 rounds/sec
-Gap Generator effect nerfed; you can actually kinda see inside it now!
-M16 now has fully automatic firing mode; burst fire is gone
-Medic cost increased to 800
-Artillery shell velocity increased from 65->75 m/s
-Light Tank traction multiplier decreased from 2.2->1.8
-Light Tank engine torque decreased from 6000->;5000
-Ranger engine torque increased from 900->1000
-Longbow HP decreased from 225/225 to 200/200
-Medium Tank is now available in Tech Level 2
-APC is now available in Tech Level 3
-Artillery is now available in Tech Level 3
-Longbow rocket range reduced from 90->80 m
-LAW rocket velocity increased from 70->90 m/s
Soviets-Hind round explosion radius increased from 3->4 meters
-Hind round explosion damage increased from 5->7
-Hind does +25% damage to all aircraft
-Hind can now aim up 30 degrees (was 5)
-All V2 Rocket Launcher variants now use the same warhead
-Mammoth Tank regeneration time delay increased from 0.2 to 0.3 sec
-Volkov's artillery gun velocity decreased from 100->80 m/s
-Volkov grenade ammo cost increased from 2->4
-Volkov grenade explosion damage increased from 50->85
-V2 Rocket Launcher is now available in Tech Level 3
-RPG velocity increased from 75->85 m/s
-Tesla Tank discharge explosion strength decreased from 45->25
-Camera shake of Hind explosive rounds reduced
Map Changes-Reintroduced RA_Metro to the game
-Removed all walls and non-anti-air base defenses on RA_ToTheCore
-Weather on RA_Wasteland now clears a bit after a couple minutes
Misc Fixes-Fixed performance issues with the Gap Generator
-Sound effect playback performance gains
-Huge performance gains for all "scripts" code
-Mine Layer mines should now work on RA_Pipeline
-Adjusted inconsistent point values on RA_Under
-Blocked off tunnels so that vehicles can't enter them on RA_Under
-Fixed issue on RA_Bonsai where tanks could easily get above the Soviet base
-Removed the invisible barrier in the Refinery
-Fixed weird Soviet wall on RA_KeepOffTheGrass
-River Raid player-controlled Ore Trucks now correctly drop $1050
-Fixed VIS issues on RA_Fissure [/off]
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